Golden versions of each tool do the same damage and have 4 times the durability. Tools can also be used as weapons and have varying amounts of damage and durability. The Fishing Rod deals 4.25 damage per hit and has 9 uses (each hit will consume 4 normal uses). The Bug Net deals 4.25 damage per hit and has 10 uses (each hit will consume 3 normal uses). Torches can also be used to light flammable objects on fire. The Torch is a Light item that deals 17 damage per hit (when used as a melee weapon) and has a durability of 75 seconds. Willow's Lighter can also be used to light flammable objects on fire. Willow's Lighter is a Light item that deals 17 damage per hit (when used as a melee weapon) and has infinite durability (but lasts 10 minutes in ).
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It increases the character's movement speed by 25% when equipped. The Walking Cane is a Dress item that deals 17 damage per hit (when used as a melee weapon) and has infinite durability. The Cactus Spike is a weapon obtained from defeating Elephant Cactus that deals 17 damage per hit and has 5 uses. The Tail o' Three Cats is a craftable weapon that deals 27.2 damage per hit and has 175 uses. Making this the strongest melee weapon in the game, as long as you're on a Boat It does 34 damage per hit or triple damage (102) per hit when on a Boat. The Trident is a weapon found using a Trawl Net in deep oceans in the Shipwrecked DLC. The Peg Leg is a weapon found in X Marks the Spot treasure chests that deals 34 damage per hit and has 50 uses. The Poison Spear is a craftable weapon that deals 34 damage per hit and has 150 uses. This is the weakest designated weapon in the base game. The Spear is a craftable weapon that deals 34 damage per hit and has 150 uses. Since it is Wigfrid-exclusive, it can deal 53.125 with her. Wigfrid starts the game with this weapon and is able to craft it, as well. The Battle Spear is a Wigfrid exclusive weapon that deals 42.5 damage per hit and has 200 uses. Each hit leeches 6.8 health from the enemy, but drains 3.4 sanity from the player if the player's health is not full.
![dont starve wiki hammer dont starve wiki hammer](https://static.wikia.nocookie.net/dont-starve-game/images/d/d3/Alchemy_Engine_Build.png)
The Bat Bat deals 42.5 damage per hit and has 75 uses. It has a durability of 6 minutes and emits light when held. The Morning Star is an electrical weapon that deals 43-72 damage per hit (based on the Wetness of the target). It can only be obtained as a drop from Tentacles. The Tentacle Spike deals 51 damage per hit and has 100 uses.
![dont starve wiki hammer dont starve wiki hammer](https://static.wikia.nocookie.net/dont-starve-game/images/6/68/Wanda_DST.png)
It also produces heat and light when charged. When used to attack, it will become charged causing it to deal up to a maximum of 2x damage after 30 hits. The Obsidian Spear is a craftable weapon that initially deals 51 damage per hit, and has 375 uses. On day 10, the weapon will deal 29.75 damage before turning to Rot. With the Reign of Giants DLC, the Ham Bat's damage decreases by 2.975 damage per day. The Ham Bat deals 59.5 damage per hit with a durability of 10 days (Uses Spoilage instead of normal durability). It also boosts walking speed by 10% (when equipped) and has a 20% chance to spawn a Shadow Tentacle. The Thulecite Club deals 59.5 damage per hit and has 150 uses.
![dont starve wiki hammer dont starve wiki hammer](https://i.pinimg.com/474x/4e/51/1a/4e511a30acd6f856fef0bf18fa43fba9--games-images.jpg)
Using items this way won't deplete the item's durability any more than holding it normally does. All characters' unarmed attacks deal 10 points of damage per hit, and can be executed only once every second while armed ones can be executed twice, making characters' unarmed attacks impractical for combat.Īny other item that equips to the hand slot, such as Divining Rod and Umbrella, can be used to attack with, with the use of the Force Attack command/button, but will only do as much damage as an unarmed attack. Wes and Wendy deal normal damage x 0.75, Wigfrid deals normal damage x 1.25, and Wolfgang deals normal damage x 0.50-2.00 (based on Hunger level). Some characters have personal damage modifiers. In the hostile wilderness, a player's bare hands won't stand up well to many of the hostile creatures found or be able to hunt very effectively, while running can get one safely out of harm's way at first, a player will need to start utilizing weapons for self-defense, hunting, and especially for the periodic Hound attacks, or other fast, persistent enemies. Most weapons have a durability, limiting the number of times it can be used. Weapons are Items used to fight, hunt and defend oneself from creatures in Don't Starve.